The Blue Whale Challenge--a game leads to death

Blue Whale Challenge, also known as the Blue Whale Suicide Game, is a social media phenomenon which enters social media networks from secretive groups. 
It is not a downloadable game, app or software, but a journey into the dark side of the internet in which links lead to more links into a world of manipulation of the vulnerable.

The blue whale Challenge  is not easy to find on the internet and its existence is itself shrouded in mystery at least for those not having access to it. The deadly social media trend is now said to be taking lives of teenagers.

The game reportedly started in Russia in 2013 with F57, one of the names of the so-called “death group” of VKontakte, on Dark Web.
The former of this game Philipp Budeikin, a psychology student who was expelled from the university, Due to his criminal activities and less attendance.

According to Phillip, his purpose was to “clean” the society by pushing to eliminate those he deemed as having no value. his victims were“biological waste” and all he was doing was cleaning society. 

 Blue Whale game uses social media to target teenagers to drive them to commit suicide. Spread over 50 days, the challenge reportedly instructs participants to complete 50 tasks that include self-harm, body mutilation and watching horror movies 
 The contestants must prove that they have completed the tasks by sending proof, pictures and videos to their “curator” who has been instructing them all this while. It is clear that the game’s objective is to lead the target to his or her death. The series of steps and messaging creates a situation where the victim gets hypnotised and follows the suggestions scrupulously.
The challenge is understood as to find victims, create an emotional bond with them through arbitrary set of steps demanding completion in order to move forward in the game and then hope they follow through to step 50. ‘Jump off a high building. Take your life.’  It’s simply a manipulation scheme directed toward vulnerable people who are predisposed to have serious thoughts of suicide, loneliness, and death. When a person is suicidal, they feel, most of all, alone and worthless. The game creator understands these feelings and is taking advantage of them. Some experts believe these tasks may convince an impressionable young person to hurt themselves because of the “whale’s” influence. A number of tasks involve talking to a “whale” or Skyping with them. 
Teenagers generally take these risks because they are vulnerable and prone to seek validation. It also makes them feel like they are a part of something that is bigger than them. It has been observed that some teenagers have very low self-esteem, and rely significantly on peer approval. For them the external environment becomes a source of inspiration, which is why they are willing to do anything to project a certain image.
Stay yourself away from these stupid Challenging games.


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