4/05/2026

Power-Washing, Pool-Cleaning and Mowing: Mundane Jobs Games



PowerWash Simulator sees players don their cleaning gear and hose down a variety of filthy in-game locations until they're sparkling and spotless.

While it may seem like an unusual premise, the original game from 2021 has sold more than 17 million copies. The sequel, released in 2025, has just been nominated for two Bafta Games Awards.

Both fall under the category of "mundane job simulations", an ever-growing gaming genre in which people carry out routine and - on the face of it - not very exciting tasks.

"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator.

Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.

But she says there is a big market for lower-octane entertainment.

"Graham Norton doesn't make you feel stupid, but you also don't have to think too hard," Rigden told BBC News.

"It engages the right amount of brain and at the end of it you go, 'Oh, that was really pleasant'."

One of the core characteristics of the simulation genre is its soothingly repetitive jobs.

In PowerWash Simulator's case that means cleaning through one mucky area - say, a fun house or a roller disco - after another; quite literally rinse and repeat.

"I think it's really struck a chord with how people are feeling in the world right now - the world is in quite a stressy place," Rigden said. "With the game you are able to focus in on one thing, which kind of blocks all the other distractions out - it's a pure form of meditation."

The initial idea came from a personal interest Rigden had in watching YouTube videos of people power washing and the "simplicity of seeing dirt turn to cleanliness".

Social media is awash with influencers - some with hundreds of thousands of followers - making content about cleaning or clearing up, and FuturLab's series is not the only simulator to have tapped into the trend.

In Lawn Mowing Simulator players "experience the beauty and detail of mowing the Great British countryside" by running a lawn care business, using "real-world licensed lawnmowers".

A sequel, promising to take players to the "trailer parks and town hall gardens" of America, is currently in the works.

David Harper, managing director and founder of Liverpool-based developers Skyhook Games said players often use the game as an "escape" from the pressures of everyday life.

"It's basically about the satisfaction of starting with something untidy, learning the skills to bring order to the scene, then looking back at a job well done," he said.

- Author: Laura Cress, BBC

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