''' *FLYING -FLAUNTS- FUTURE* '''
IN THE NOT-TOO DISTANT future, a traveler's face will replace a boarding pass, and recognition software will replace the gate agent scanning each traveler's ticket.
Airlines executives separated by distance will be able to use virtual reality eyewear to walk together through an airplane cabin and solve design problems.
In this same future, autonomous vehicles could help passengers check in airplanes push back. The future is now, as the aviation industry embraces new technology as enthusiastically as it does jumbo jets packed with well-behaved, passengers who who pay premium fares.
According to a 2017 survey by the International Transport Association, air travelers are just as excited about this modernization.
About three-quarters of those interviewed by the association expect to be able to check their gag in three minutes {78 percent}, pass through immigration in 10 minutes [74 percent] and browse the Internet in flight [73 percent].
Another industry study reports that airplanes and airports are consistently spending money to make technological advanced happen because its critical to meet ever-higher demands from passengers.
''They've got expectations from shopping on Amazon,'' said Jim Peters, chief technology officer for the airline-owned technology company SITA.
''They get information when they want it. They collaborate with friends and they expect they will be a natural for them to be interacting as they travel.''
VIRTUAL REALITY
One of the newest development in aviation evolved from customer video games. As the visual product improved, virtual reality products using fine-tuned, realistic 3-D environments were incorporated for design, training and marketing in the air travel industry.
In a computer lab in Winston-Salem, N.C.. interior systems designer at Rockwell Collins use virtual reality to test the airline cabins they create, inviting customers to sit in seats, open overhead bins and tug rolling suitcases down the aisle. This allows them to discover and fix mistakes before is completed.
It would take ''crazy-man money'' to actually build a prototype and inspect it this way, said David Balfour, a visualization specialist with the company. Virtual Reality allows airlines to ''put a virtual reality headset on and and stand up and view an entire cabin.''
In the virtual reality environment, to err is actually a good thing, said Glen Johnson, director of the design studio at Rockwell Collins.
Designs ''fail quicker and cheaper,'' he said, which means improvements can come faster.
This ability to create large and complex environments also makes virtual reality promising for training airfield staff members who work in hazardous environments, serving airlines in all kinds of weather and light conditions.
With RampVR, a program developed by I.A.T.A ., students wear goggles and identify problems as they virtually inspect an airplane and the ramp area around it. Experiential training sticks in the mind, according to Fredric Leger, airport passenger cargo and security product director for the association.
''You are living the training because you are active in the training,'' Mr. Leger said.''It's like a game where you have a score at the end, so it goes to the emotional part of your brain.''
The Honor and Serving of the latest Global Operational Research on Aviation, Avionics, technology and the future continues. The World Students Society thanks author and researcher Christine Negroni.
With respectful dedication to all the Airlines of the world, Avionics Research, Technologists, Travelers, Students, Professors and Teachers of the world.
See Ya all ''register'' on : wssciw.blogspot.com - The World Students Society for every subject in the world. And - Twitter- !E-WOW! - the Ecosystem 2011:
''' Safety & Comfort '''
Good Night and God Bless
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